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Contemplating...

 
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GDelscribe
Swollen and aching
Swollen and aching


Joined: 27 Oct 2012
Posts: 21
Location: Canada

PostPosted: Nov 4 2012, 7:56pm    Post subject: Contemplating... Reply with quote

Would anyone here be interested in a large scale roleplay?

I was considering setting a few ideas up for you all to pick from but before I even try to invest my time I want to be sure there is a desire for it.
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Ometochtli
Swollen and aching
Swollen and aching


Joined: 01 Nov 2012
Posts: 25

PostPosted: Nov 4 2012, 9:33pm    Post subject: Reply with quote

I would be interested in it. I would also help you develop and run it.
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Trun
Ballbuster-in-training
Ballbuster-in-training


Joined: 02 Nov 2012
Posts: 9
Location: United States

PostPosted: Nov 4 2012, 11:05pm    Post subject: Reply with quote

Quite possibly interested.
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BearBalls
Probably shoots blanks
Probably shoots blanks
BearBalls

Joined: 04 Nov 2012
Posts: 93

PostPosted: Nov 5 2012, 1:51pm    Post subject: Reply with quote

Already Daydreaming Group bathhouse setups 'DROOL'
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Aekrilos
Swollen and aching
Swollen and aching


Joined: 27 Oct 2012
Posts: 25

PostPosted: Nov 5 2012, 5:48pm    Post subject: Reply with quote

Sounds interesting, what did you have in mind?
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GDelscribe
Swollen and aching
Swollen and aching


Joined: 27 Oct 2012
Posts: 21
Location: Canada

PostPosted: Nov 11 2012, 7:30pm    Post subject: Reply with quote

Sorry for taking so long to get back. Things were busy IRL.

Anyway.

The first one is a "Cube" like plot, where you and a group of others are trapped in a labyrinth underground. In each room there is either a prize of some sort, or a trap.

Find a prize and get out of the labyrinth... you get to keep whatever it is. Jewels.. Money... Anything.
...That said, those who are unfortunate enough to run into a trap might face torturous assaults to their bodies. Loss of... "Organs" is common.

This one is a competition as much as it is a test to see who can best work together.

Alternatively we have "The Arena."

Think, Mortal Kombat meets Ballbusting. I know its been done time and again but it never gets old :P
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BearBalls
Probably shoots blanks
Probably shoots blanks
BearBalls

Joined: 04 Nov 2012
Posts: 93

PostPosted: Nov 12 2012, 4:26am    Post subject: Reply with quote

We could mix it up, Add the MK feature if you end up trapped in the same room with someone, and still have the traps and treasures take place, only will you face the trap together, or fight for the same treasure ;)
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Aekrilos
Swollen and aching
Swollen and aching


Joined: 27 Oct 2012
Posts: 25

PostPosted: Nov 12 2012, 4:38pm    Post subject: Reply with quote

I second the notion of combining ideas.

There could even be some traps that aren't 'lethal', but instead incapacitate the victim and place them in another room, to either serve as bait for a trap, or to provide 'stress relief' for any other competitor that may find them if they fall in a 'safe room'.
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GDelscribe
Swollen and aching
Swollen and aching


Joined: 27 Oct 2012
Posts: 21
Location: Canada

PostPosted: Nov 13 2012, 8:02pm    Post subject: Reply with quote

Aekrilos wrote:
I second the notion of combining ideas.

There could even be some traps that aren't 'lethal', but instead incapacitate the victim and place them in another room, to either serve as bait for a trap, or to provide 'stress relief' for any other competitor that may find them if they fall in a 'safe room'.

Mhm, I like where this is headed. I'll plan something out soon.
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Bisclavret
Singing soprano
Singing soprano


Joined: 25 Nov 2012
Posts: 17

PostPosted: Nov 25 2012, 12:35pm    Post subject: Reply with quote

Would you consider holding it in a MUCK or MUSH? More telnet style play? That would allow for more surprising role play, and outside forces acting, etc.
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GDelscribe
Swollen and aching
Swollen and aching


Joined: 27 Oct 2012
Posts: 21
Location: Canada

PostPosted: Nov 27 2012, 8:44pm    Post subject: Reply with quote

Bisclavret wrote:
Would you consider holding it in a MUCK or MUSH? More telnet style play? That would allow for more surprising role play, and outside forces acting, etc.


I've never had any interest in either, not understanding fully how they work.
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Bisclavret
Singing soprano
Singing soprano


Joined: 25 Nov 2012
Posts: 17

PostPosted: Nov 28 2012, 6:53am    Post subject: Reply with quote

GDelscribe wrote:
Bisclavret wrote:
Would you consider holding it in a MUCK or MUSH? More telnet style play? That would allow for more surprising role play, and outside forces acting, etc.


I've never had any interest in either, not understanding fully how they work.


I just like the idea of some things being fully outside of our control in regards to the play. Maybe someone here knows how to compus them?
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jarund
Singing soprano
Singing soprano


Joined: 27 Oct 2012
Posts: 10

PostPosted: Dec 20 2012, 9:51pm    Post subject: character creation Reply with quote

we could possibly do this in kind of like a tabletop format with stats and characters, its just an idea but I could probably jery-rig a system should someone wish to try it
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Ometochtli
Swollen and aching
Swollen and aching


Joined: 01 Nov 2012
Posts: 25

PostPosted: Dec 21 2012, 12:05am    Post subject: Reply with quote

I could probably augment dungeons and dragons and just add a couple extra stats to keep track of nutshots and nuthealth.
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Zyriliss
Singing soprano
Singing soprano


Joined: 17 Dec 2012
Posts: 16
Location: Earth

PostPosted: Dec 21 2012, 4:24am    Post subject: Reply with quote

Hmm.. Interesting idea.. I'll.. have to keep an eye on these goings on.. and most likely join in when things come together. ;3
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jarund
Singing soprano
Singing soprano


Joined: 27 Oct 2012
Posts: 10

PostPosted: Dec 21 2012, 9:56pm    Post subject: Reply with quote

Ometochtli wrote:
I could probably augment dungeons and dragons and just add a couple extra stats to keep track of nutshots and nuthealth.


heh that was pretty much my idea but I've never been good with stats and stuff. I can however make a list of equipment better suited to the circumstanses
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Trun
Ballbuster-in-training
Ballbuster-in-training


Joined: 02 Nov 2012
Posts: 9
Location: United States

PostPosted: Dec 22 2012, 10:52am    Post subject: Reply with quote

I'm pretty good at putting game mechanics together, I could help develop it.
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comrade
New recruit
New recruit


Joined: 19 Dec 2012
Posts: 1

PostPosted: Dec 22 2012, 9:26pm    Post subject: Reply with quote

I'd be down!
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jarund
Singing soprano
Singing soprano


Joined: 27 Oct 2012
Posts: 10

PostPosted: Dec 22 2012, 11:45pm    Post subject: sounds great Reply with quote

Yea and once you have the mechanics all banged out I can start making items and equipment off of the mechanics
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GDelscribe
Swollen and aching
Swollen and aching


Joined: 27 Oct 2012
Posts: 21
Location: Canada

PostPosted: Dec 23 2012, 6:38pm    Post subject: Reply with quote

Sorry for not responding and still not starting it. If you all want to start something, by all means go ahead.
I do actually already have a system set up based on number generators.
But Anyway. I'll get on the job, soon enough.
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jarund
Singing soprano
Singing soprano


Joined: 27 Oct 2012
Posts: 10

PostPosted: Dec 23 2012, 10:03pm    Post subject: Reply with quote

GDelscribe wrote:
Sorry for not responding and still not starting it. If you all want to start something, by all means go ahead.
I do actually already have a system set up based on number generators.
But Anyway. I'll get on the job, soon enough.

It's cool man don't feel bad, if you could show us your system It may give us a good starting point.
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poiu
Administrator
Administrator
poiu

Joined: 27 Oct 2012
Posts: 61

PostPosted: Dec 23 2012, 10:10pm    Post subject: Reply with quote

This is 100% offtopic, but I believe this is the first thread to reach two pages! Woohoo! WE'RE TOTALLY TAKING OFF, PEOPLE

I don't really do roleplay myself, but I'm interested to see what y'all come up with :)
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"Alright, stud, moment of truth." The dragoness hefted my swollen spunk-makers in her claws. "Which should I pop, [url=http://furryballbusting.blogspot.com/2012/03/dragon-slaying-14-decisions-decisions.html]lefty or righty[/url]?"
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Ivy
New recruit
New recruit


Joined: 29 Dec 2012
Posts: 1

PostPosted: Dec 29 2012, 4:26pm    Post subject: Reply with quote

This is a cute idea!

I'd be in after I saw a little bit of play.
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jarund
Singing soprano
Singing soprano


Joined: 27 Oct 2012
Posts: 10

PostPosted: Dec 30 2012, 12:42pm    Post subject: Hmmmm... Reply with quote

OK. first off I would like to make the suggestion of using the game mutants and masterminds, it has such a huge variety of different powers that makes for a lot of customization of characters. If we agree on this it would give us a very good starting point.
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BearBalls
Probably shoots blanks
Probably shoots blanks
BearBalls

Joined: 04 Nov 2012
Posts: 93

PostPosted: Jan 4 2013, 7:41am    Post subject: ??? Reply with quote

Unfamiliar with Mutants and Masterminds

does this come with a link or a basic description?
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jarund
Singing soprano
Singing soprano


Joined: 27 Oct 2012
Posts: 10

PostPosted: Jan 4 2013, 2:16pm    Post subject: easier Reply with quote

It is actually much easier to understand the system by getting the core rulebook (pdf) easily findable and downloadable. or if you are against pirating you can download the demo of "Hero Lab" by lone wolf entertainment that comes with a character creator which is incredibly useful. Use the character creator to explore the character creation and if you have any questions feel free to ask and if i don't know, I'll find out.
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jarund
Singing soprano
Singing soprano


Joined: 27 Oct 2012
Posts: 10

PostPosted: Feb 23 2013, 10:45pm    Post subject: so.... Reply with quote

has anyone actually checked out the system? if so who is interested and who is not.
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Quia
Ballbuster-in-training
Ballbuster-in-training
Quia

Joined: 09 Jan 2013
Posts: 5

PostPosted: Feb 23 2013, 11:29pm    Post subject: Reply with quote

I have no idea how the system works, but I am more than willing to learn, and hopefully take part.
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