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GDelscribe Swollen and aching

Joined: 27 Oct 2012 Posts: 21 Location: Canada
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Posted: Nov 4 2012, 7:56pm Post subject: Contemplating... |
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Would anyone here be interested in a large scale roleplay?
I was considering setting a few ideas up for you all to pick from but before I even try to invest my time I want to be sure there is a desire for it. |
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Ometochtli Swollen and aching

Joined: 01 Nov 2012 Posts: 25
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Posted: Nov 4 2012, 9:33pm Post subject: |
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| I would be interested in it. I would also help you develop and run it. |
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Trun Ballbuster-in-training

Joined: 02 Nov 2012 Posts: 9 Location: United States
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Posted: Nov 4 2012, 11:05pm Post subject: |
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| Quite possibly interested. |
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BearBalls Probably shoots blanks


Joined: 04 Nov 2012 Posts: 93
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Posted: Nov 5 2012, 1:51pm Post subject: |
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| Already Daydreaming Group bathhouse setups 'DROOL' |
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Aekrilos Swollen and aching

Joined: 27 Oct 2012 Posts: 25
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Posted: Nov 5 2012, 5:48pm Post subject: |
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| Sounds interesting, what did you have in mind? |
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GDelscribe Swollen and aching

Joined: 27 Oct 2012 Posts: 21 Location: Canada
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Posted: Nov 11 2012, 7:30pm Post subject: |
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Sorry for taking so long to get back. Things were busy IRL.
Anyway.
The first one is a "Cube" like plot, where you and a group of others are trapped in a labyrinth underground. In each room there is either a prize of some sort, or a trap.
Find a prize and get out of the labyrinth... you get to keep whatever it is. Jewels.. Money... Anything.
...That said, those who are unfortunate enough to run into a trap might face torturous assaults to their bodies. Loss of... "Organs" is common.
This one is a competition as much as it is a test to see who can best work together.
Alternatively we have "The Arena."
Think, Mortal Kombat meets Ballbusting. I know its been done time and again but it never gets old :P |
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BearBalls Probably shoots blanks


Joined: 04 Nov 2012 Posts: 93
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Posted: Nov 12 2012, 4:26am Post subject: |
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We could mix it up, Add the MK feature if you end up trapped in the same room with someone, and still have the traps and treasures take place, only will you face the trap together, or fight for the same treasure ;) _________________ Bear with the Pain... |
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Aekrilos Swollen and aching

Joined: 27 Oct 2012 Posts: 25
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Posted: Nov 12 2012, 4:38pm Post subject: |
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I second the notion of combining ideas.
There could even be some traps that aren't 'lethal', but instead incapacitate the victim and place them in another room, to either serve as bait for a trap, or to provide 'stress relief' for any other competitor that may find them if they fall in a 'safe room'. |
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GDelscribe Swollen and aching

Joined: 27 Oct 2012 Posts: 21 Location: Canada
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Posted: Nov 13 2012, 8:02pm Post subject: |
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| Aekrilos wrote: | I second the notion of combining ideas.
There could even be some traps that aren't 'lethal', but instead incapacitate the victim and place them in another room, to either serve as bait for a trap, or to provide 'stress relief' for any other competitor that may find them if they fall in a 'safe room'. |
Mhm, I like where this is headed. I'll plan something out soon. |
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Bisclavret Singing soprano

Joined: 25 Nov 2012 Posts: 17
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Posted: Nov 25 2012, 12:35pm Post subject: |
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| Would you consider holding it in a MUCK or MUSH? More telnet style play? That would allow for more surprising role play, and outside forces acting, etc. |
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GDelscribe Swollen and aching

Joined: 27 Oct 2012 Posts: 21 Location: Canada
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Posted: Nov 27 2012, 8:44pm Post subject: |
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| Bisclavret wrote: | | Would you consider holding it in a MUCK or MUSH? More telnet style play? That would allow for more surprising role play, and outside forces acting, etc. |
I've never had any interest in either, not understanding fully how they work. |
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Bisclavret Singing soprano

Joined: 25 Nov 2012 Posts: 17
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Posted: Nov 28 2012, 6:53am Post subject: |
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| GDelscribe wrote: | | Bisclavret wrote: | | Would you consider holding it in a MUCK or MUSH? More telnet style play? That would allow for more surprising role play, and outside forces acting, etc. |
I've never had any interest in either, not understanding fully how they work. |
I just like the idea of some things being fully outside of our control in regards to the play. Maybe someone here knows how to compus them? |
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jarund Singing soprano

Joined: 27 Oct 2012 Posts: 10
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Posted: Dec 20 2012, 9:51pm Post subject: character creation |
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| we could possibly do this in kind of like a tabletop format with stats and characters, its just an idea but I could probably jery-rig a system should someone wish to try it |
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Ometochtli Swollen and aching

Joined: 01 Nov 2012 Posts: 25
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Posted: Dec 21 2012, 12:05am Post subject: |
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| I could probably augment dungeons and dragons and just add a couple extra stats to keep track of nutshots and nuthealth. |
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Zyriliss Singing soprano

Joined: 17 Dec 2012 Posts: 16 Location: Earth
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Posted: Dec 21 2012, 4:24am Post subject: |
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| Hmm.. Interesting idea.. I'll.. have to keep an eye on these goings on.. and most likely join in when things come together. ;3 |
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jarund Singing soprano

Joined: 27 Oct 2012 Posts: 10
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Posted: Dec 21 2012, 9:56pm Post subject: |
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| Ometochtli wrote: | | I could probably augment dungeons and dragons and just add a couple extra stats to keep track of nutshots and nuthealth. |
heh that was pretty much my idea but I've never been good with stats and stuff. I can however make a list of equipment better suited to the circumstanses |
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Trun Ballbuster-in-training

Joined: 02 Nov 2012 Posts: 9 Location: United States
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Posted: Dec 22 2012, 10:52am Post subject: |
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| I'm pretty good at putting game mechanics together, I could help develop it. |
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comrade New recruit

Joined: 19 Dec 2012 Posts: 1
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Posted: Dec 22 2012, 9:26pm Post subject: |
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| I'd be down! |
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jarund Singing soprano

Joined: 27 Oct 2012 Posts: 10
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Posted: Dec 22 2012, 11:45pm Post subject: sounds great |
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| Yea and once you have the mechanics all banged out I can start making items and equipment off of the mechanics |
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GDelscribe Swollen and aching

Joined: 27 Oct 2012 Posts: 21 Location: Canada
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Posted: Dec 23 2012, 6:38pm Post subject: |
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Sorry for not responding and still not starting it. If you all want to start something, by all means go ahead.
I do actually already have a system set up based on number generators.
But Anyway. I'll get on the job, soon enough. |
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jarund Singing soprano

Joined: 27 Oct 2012 Posts: 10
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Posted: Dec 23 2012, 10:03pm Post subject: |
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| GDelscribe wrote: | Sorry for not responding and still not starting it. If you all want to start something, by all means go ahead.
I do actually already have a system set up based on number generators.
But Anyway. I'll get on the job, soon enough. |
It's cool man don't feel bad, if you could show us your system It may give us a good starting point. |
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poiu Administrator


Joined: 27 Oct 2012 Posts: 61
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Posted: Dec 23 2012, 10:10pm Post subject: |
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This is 100% offtopic, but I believe this is the first thread to reach two pages! Woohoo! WE'RE TOTALLY TAKING OFF, PEOPLE
I don't really do roleplay myself, but I'm interested to see what y'all come up with :) _________________ "Alright, stud, moment of truth." The dragoness hefted my swollen spunk-makers in her claws. "Which should I pop, [url=http://furryballbusting.blogspot.com/2012/03/dragon-slaying-14-decisions-decisions.html]lefty or righty[/url]?" |
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Ivy New recruit

Joined: 29 Dec 2012 Posts: 1
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Posted: Dec 29 2012, 4:26pm Post subject: |
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This is a cute idea!
I'd be in after I saw a little bit of play. |
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jarund Singing soprano

Joined: 27 Oct 2012 Posts: 10
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Posted: Dec 30 2012, 12:42pm Post subject: Hmmmm... |
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| OK. first off I would like to make the suggestion of using the game mutants and masterminds, it has such a huge variety of different powers that makes for a lot of customization of characters. If we agree on this it would give us a very good starting point. |
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BearBalls Probably shoots blanks


Joined: 04 Nov 2012 Posts: 93
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Posted: Jan 4 2013, 7:41am Post subject: ??? |
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Unfamiliar with Mutants and Masterminds
does this come with a link or a basic description? _________________ Bear with the Pain... |
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jarund Singing soprano

Joined: 27 Oct 2012 Posts: 10
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Posted: Jan 4 2013, 2:16pm Post subject: easier |
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| It is actually much easier to understand the system by getting the core rulebook (pdf) easily findable and downloadable. or if you are against pirating you can download the demo of "Hero Lab" by lone wolf entertainment that comes with a character creator which is incredibly useful. Use the character creator to explore the character creation and if you have any questions feel free to ask and if i don't know, I'll find out. |
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jarund Singing soprano

Joined: 27 Oct 2012 Posts: 10
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Posted: Feb 23 2013, 10:45pm Post subject: so.... |
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| has anyone actually checked out the system? if so who is interested and who is not. |
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Quia Ballbuster-in-training


Joined: 09 Jan 2013 Posts: 5
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Posted: Feb 23 2013, 11:29pm Post subject: |
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I have no idea how the system works, but I am more than willing to learn, and hopefully take part. _________________ Pick: pluck Puck's pouch, or out Oran's orbs. |
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