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BearBalls
Probably shoots blanks
Probably shoots blanks
BearBalls

Joined: 04 Nov 2012
Posts: 93

PostPosted: Jan 29 2013, 3:56am    Post subject: Games Reply with quote

Ok i know Roshambo is a common example, but hey i like to be creative, Ive always wanted a Ballbusting Buddy that would be willing to play any form of Console or PC game, and with a set of Rules, dish out a certain Punishment. Not necessarily Sexual, I enjoy the Act Of Mutual Playful Nut whacking.

So for example, If you know "Fruit Ninja Kinect", their are moments where you can "Miss a Fruit" or "Hit a Bomb", These Mishaps can be Punishable, by whatever Punishment you both agree upon.

On my spare time Ive come up with several games, in which Ballbusting can be incorporated, My latest. concerns this "Fruit ninja game" and has inspired me to Bring this to your attention.

IF YOU KNOW OF A GAME WHERE YOU CAN INCORPORATE FAIR AND PAINFUL MOMENTS TO PUNISH THE LOSER, FEEL FREE TO POST THEM

Here are the Rules I currently Established(For those who are interested):

Both Players agree on clothes whether this Be done Fully clothed (More Padding) Underwear (Less Padding still Decent) Nude (No padding, Perfects aim, Delicious smacking echo)

The game is played with a wide stance to begin with, because it forces you to move from side to side often enough to hit the Fruit (Wich is the Object of the game. Obviously this makes those boys dangling Nicely and Freely.

Luckily this game has the Option to Take turns or one at a time.

CLASSIC MODE:
where missing three fruits or hitting a bomb ends the round

While your opponent plays the game, you can observe as he Misses a fruit. as punishment you Send your fist flying up between his legs to smack those baby makers Good from behind, (That small clipă when you know you fucked up and its about to come, AMAZING), However be aware the game does not stop when a single fruit is dropped and theirs no time to breathe, so a single Fruit lost could mean you drop two more, resulting in 2 more Gut wrenching Fists.

As for the Bomb, Which ends the Game instantly, i feel the punishment should fit the failure. With A full force kick from behind, making sure those nuts are digging deep into your opponents pelvis, ensuring hell be writhling on the floor long enough for you to change positions.

MULTI PLAYER MODE:
In Multiplayer Versus, two players will compete to see who can get the highest score. Each player is assigned half of the screen, and if a player accidentally chops a piece of the opposing player's fruit, points will be subtracted from his score. Bombs also subtract points when chopped. Sometimes special glowing fruits will fly across the screen, granting a 5 point bonus to the player who chops them first. At the end of the time limit, the player with the highest score wins.

You can get creative here, But my personal favorite, is when you "Accidentaly" Slice your opponents fruit. allowing him to Quickly deliver a swift backhand to your spuds, whilst maintaining focus on the game.

The 5 point bonus fruit, can result in a much harder slap or even a well aimed Punch, (Bare in mind, Fruit are flying and you don't want to miss any)

Finally the Finish, Whoever gets the Highest score, gets to dish out, the punishment for sucking at slicing virtual fruit, My personal Favorite, is attaching, ring to make his Balls Forced to the end of their sack, and Play again.

FEEL FREE TO POST YOUR VERSIONS OF GAMES,
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Aekrilos
Swollen and aching
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Joined: 27 Oct 2012
Posts: 25

PostPosted: Jan 29 2013, 3:22pm    Post subject: Reply with quote

What you can do with the vs mode as well, is after adding the ring, have a number of smacks equal to the point differential (or every five, or ten points, etc) to make sure that even if a player is losing -badly- he still tries to get the best score possible.

Single player console games can be played in this sense as well. If there's a scoring system or a time, you can have both players run through the level, and the winner gets 3+X blows they can use (for example, you were thirty seconds faster, you get 3+3, 1 for each ten seconds). But they don't have to use it then and there, they're allowed to save them to punch or slap the exposed orbs DURING the next level.
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BearBalls
Probably shoots blanks
Probably shoots blanks
BearBalls

Joined: 04 Nov 2012
Posts: 93

PostPosted: Jan 30 2013, 12:21am    Post subject: COD Reply with quote

I use to do this with Call of Duty as well, Where we have a single Player Vs. Player, Match sitting next to each other, with our legs spread open (after a few drinks, even get him to flip his balls out the Fly) object of the game is simple, If i kill you, a swift backhand to the Nards, and if he kills me, a swift punch to my Pouch, that clipă of cringing from the pain, before you die again makes it exhilarating.
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Ometochtli
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Joined: 01 Nov 2012
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PostPosted: Feb 1 2013, 2:17pm    Post subject: Reply with quote

sounds like fun. I would love to try out these games.
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runakei
Makes the balls bounce
runakei

Joined: 28 Oct 2012
Posts: 341
Location: United States

PostPosted: Feb 2 2013, 12:21am    Post subject: Reply with quote

Chess

Assign each type of piece a number of hits or different kinds of hits for each piece. Something like:

Pawn: 1 hit/a slap
Knight: 2 hits/a squeeze
Rook: 3 hits/a punch
Bishop: 3 hits/a punch
Queen: 5 hits/a knee
King: 1 hit/1 kick for every 3 turns passed
Surrendering: 1 or 2 hits/kicks for each of their pieces left on the board.(or each of both players pieces for extra pain)

With the natural planning ahead and strategies that are involved, each player would be adding to their own punishment with every move. Of course, this is in addition to the thought of the punishment for losing is getting worse as the game progresses on in each player's mind.
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BearBalls
Probably shoots blanks
Probably shoots blanks
BearBalls

Joined: 04 Nov 2012
Posts: 93

PostPosted: Feb 3 2013, 11:30pm    Post subject: MTG Reply with quote

Amazing Idea,

If your familiar with "Magic the Gathering" (Sorry big geek here)

created a point system, based on how the game works.

1-3 slaps
2-4 punches
4-5 Uppercut
3-5 knees
5-10 sec Squeezes

Now based on the damage suffered by your creatures, and your life (which counts as dublu points)

at the end of the suffering opponent s turn he can assign his punishment Based on the amount he lost.

but honestly given the games wide variety of strategies, various games can be invented on the Spot.
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Ometochtli
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Joined: 01 Nov 2012
Posts: 25

PostPosted: Feb 5 2013, 3:49pm    Post subject: Reply with quote

I would love to play these games. the only problem is i dont know any locals who are int ball busting.
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